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Prefabs and trees

Use a custom object layer. It takes:

  • Hytale prefabs (.prefab)
  • Minecraft schematics, which are converted to Hytale blocks

In the prefab settings you can:

  • group prefabs into sets and edit them together
  • map blocks, e.g. replace stone with basalt
  • place them relative to the terrain or at a fixed height
  • use random rotation and random mirroring
  • filter the list by category
  1. Open the prefab layer.
  2. Double-click the tree that’s off.
  3. Go to Offset and press Auto. This sets the height to the base of the tree and fixes it almost every time.
  4. Save. Repeat for every tree that’s off.

For Hytale trees, turn off random rotation and random mirroring in the prefab settings.

A tip from the team: Minecraft tree schematics remapped to full Hytale blocks (for example oak logs to full oak trunks) look great. Turn on Disable Physics for them, so leaves Hytale doesn’t support don’t break off in chains. Hytale’s own prefabs usually don’t need it.

Prefabs and trees can be placed under water since 1.1.0. If plants from a custom material don’t show up under water, see Terrain and plants.

Since 1.1.0 large .prefab files and trees are no longer cut off at the 1024-block region borders of Hytale worlds.