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Known issues

Status: TalePainter 1.1.0. The next release isn’t out yet, but the fixes below are already done in the source code.

Problem in 1.1.0 Workaround until then
RAM setting in Preferences has no effect Edit the start file
Mossy cobblestone exports as an error block Type the correct block name
Custom terrains missing in Global Operations none
Modded blocks in custom materials aren’t saved set up in one go
Custom material keeps only one entry set up in one go, don’t reopen in between
Export time remaining is way off none, more RAM helps
Water lilies and duckweed not on the water surface none
Heightmap import without separate X/Y scaling none
Read-only layers can still be changed by some tools none

The next release will also stop exports with a world height other than 320, instead of creating a world nobody can join.

Problem Workaround
Cave and tunnel layers broken cave tool in Hytale or cave prefabs
Resources layer unreliable don’t use it
Plants from custom materials missing under water paint on dry ground, /fill Fluid_Water in game
Global operations only use the union of layers inverse layers + Except on
Image masks limited to 15 colours none yet
Panels can’t be undocked, pin icons missing none yet
Dark mode doesn’t apply none yet
Freeze in fullscreen on some screens use a window
Some chunks don’t load on very large maps (10k × 10k) send crash logs in a ticket

Report it in the Bug-Reports channel on Discord with your TalePainter version, system and steps to reproduce.