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Changelog

Bug fixes and stability for Hytale exports, mostly from your reports.

Region borders

  • Trees and custom objects are no longer cut off at Hytale’s 1024-block region borders
  • Large .prefab files (20–40+ blocks) paste in one piece across chunk borders
  • Caves, chasms and second-pass features are symmetric across region borders

Hytale export

  • Prefabs respect their anchor height, no more floating trees
  • Custom layer export order is kept
  • Plants and prefab blocks are no longer washed out under water
  • Liquids respect Disable Physics
  • Plants keep the block below them (stone stays stone, dirt stays dirt)
  • Vanilla Hytale terrain beyond your map: Void / Standard / Elevated in the export dialog
  • Creative mode: you stay operator after joining

Interface

  • Only on / Except on menus no longer crash on layers without an icon
  • Grid and contour defaults in Edit → Preferences → Defaults
  • Cleaner terrain list, forest fern added
  • Plants in Custom Terrain no longer generate all the way down to bedrock

First builds for macOS and Linux.

Fixes

  • Block icons missing in the Terrain tab
  • Mixed up block IDs and names, missing search results
  • Trees breaking apart from a single block
  • Surface blocks going through the whole world depth
  • Eyedropper not picking custom materials
  • Shortcuts firing while typing in a search field
  • Light sources and objects changed when interacting with blocks
  • Slow exports caused by grass block conversion

New

  • All blocks in the Terrain tab
  • New fluids: poison, slime, tar
  • Disable Physics toggle (mainly for Minecraft schematics)
  • Several blocks in Only on / Except on
  • Prefab category filter
  • Advanced prefab settings: prefab sets, block mapping, relative or fixed height, random rotation and mirroring
  • RAM setting

Windows only. Hytale export, Hytale prefabs, Minecraft schematic import with block mapping, search bars.